toki

Two-point perspective

[Sixth Session] Learning the Basics of Perspective: How to draw a regular cube in two-point perspective

This article explains and provides a clear explanation of how to create a perfect cube using only two-point perspective, without the need for a plan view, by utilizing methods such as the measuring point method, the medium line method, and the base point method.
Two-point perspective

[Fifth Session] What is Two-Point Perspective? A Guide to the Basics

Learn the fundamentals of two-point perspective, including types, drawing methods, and key techniques. This video covers lines, angles (45° and 90°), the perfect vertex, right triangles, and natural two-point perspective, along with their visual effects. Master the essentials of perspective for effective and accurate drawing.
One-point perspective

[Fourth Session] What is the cone of vision (COV) in perspective?

Explore the depths of perspective drawing, learning about the properties of the cone of vision and how to set appropriate field angles. Discover practical examples and formulas to give your artwork a natural composition. A must-read for photographers and artists alike!
One-point perspective

[Third Session] Learning the Basics of Perspective: How to draw a regular cube in one-point perspective

Step-by-step tutorial on creating a cube in one-point perspective, featuring diagonal vanishing points and essential digital painting strategies for precise rendering.
One-point perspective

[Second Session] Learning the Basics of Perspective: Basic of One-Point Perspective

Explore one-point perspective, focusing on objects facing the shoulder, the mystery of diagonal lines, and the pros and cons of this technique. Ideal for beginners!
Perspective

[First Session] Learning the Basics of Perspective: Why Should We Learn Perspective and What Makes It Fascinating?

This article explains the reasons for learning perspective in a clear and simple way for beginners. Perspective refers to the principles and techniques used to represent the three-dimensional world on a two-dimensional surface, and it is primarily applied in animation, painting, architecture, and more.